![]() It's not chasing the hyper-detailed textures of other PS5 launch titles like Demon's Souls or Godfall, but it runs incredibly smooth, with a gorgeous art style that looks like a cross between cel-shaded graphics and a Disney animated movie. While Spirit Vision is hard on the eyes, The Pathless otherwise looks fantastic. The Pathless' boss battles are a real highlight of the experience, so it's a shame there's only a handful of them to complete. There's no real "dying" in The Pathless and not much consequence to getting hit, but the boss battles are still intense and exciting thanks to how action-packed they are, especially when compared to the somewhat relaxing mood the rest of the game has. Luckily, each boss fight in The Pathless is different from the rest, and they are genuinely fun. ![]() There are slight variations depending on the boss, but it's more the same than it is different, and like with the stealth sections, becomes a chore by the end of the game.Īfter players successfully hunt down a boss in The Pathless, the next step is to have a proper boss fight. Each boss has eyes on the sides of its body that players need to hit with arrows, all the while avoiding fireballs and other hazards. After players have successfully cleansed the three towers in an area, they have to head to the red vortex and chase down the boss. Hunting down the bosses is also the same each time. While the way the bosses move changes and some of the terrain is different, these sections more or less play out exactly the same each time, so they become an inconvenience keeping players from enjoying the better parts of the game rather than a fun challenge. One of the biggest examples of this is the stealth sequences, where periodically players are sucked into the boss's red vortex and have to retrieve the Hunter's eagle, all the while trying to avoid being caught. Unfortunately, there's a lot about The Pathless that's repetitive, with some of the content or design choices coming across as padding to artificially extend the game's playtime. ![]() The only downside is that there's only a handful of puzzle types for players to encounter, which can get repetitive by the end. The Pathless' puzzles aren't overwhelming and players don't have to even complete all of them to reach the end of the game. Some puzzles require players to utilize the eagle's ability to carry objects, whereas other puzzles are about pulling off creative trick shots to light torches. Granted I've been collecting all the pieces in each of the worlds but I imagine I must be well over 10 hours by now and I'm not finished in the 4th world yet.The Pathless' puzzles never get too complicated, but many of them are still fun and rewarding to complete. I would say though that it's easy to cheese the 4th world boss because there's a little path you can stand on to stay out of their way!Īlso, it's surprisingly long. They're varied enough to approach the main fight for each of them in a different manner so I don't see the problem with this when things like the Mario series have been doing the same kind of thing for decades. I've seen some complaints about bosses being samey but I genuinely don't see the issue. On top of this you've got some good environmental puzzles and some genuinely interesting world building lore that you can dig into. ![]() I'd had high hopes since it was first revealed but that doesn't accurately convey how much fun it is to just charge around the worlds once you've powered up a bit. Aside from a playthrough of Astro's Playroom I've been playing this pretty much solidly since I got my PS5 on Friday.
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