When either name is mentioned in this review, it is used to describe the one man.) Track-by-Track Reviews Disc One 1) TAO -game version. Also, Go Shiina is the stage name by which composer Shiina Masaru is better known in his native country. ( Tales of Legendia has recently been released in Japan, and the localization will be brought to American shores in early 2006 - no release details have yet been confirmed for Europe. In this review, I hope to elaborate upon the intricacies Masaru's masterwork endows and prove that he has asserted with this soundtrack alone that he is capable of creating some of the most expert compositions in the industry. The former is the more impressive actually, as the composer shows some of the most skilful orchestral arranging skills I have heard in a video game, and utterly puts Shiro Hamaguchi (of Final Fantasy fame) to shame in terms of medium mastery and skilful experimentation. While Sakuraba was adamant in keeping his synths in a dominating position in his scores, newcomer Masaru deftly explores live performances with orchestras and provides some more mainstream vocal ballads, trying to cater, perhaps, for those who have not yet discovered the video game music genre. It is surprising, then, that he has sprung up from the blue and created such a fantastic, easily listenable soundtrack. Few people who do not have a vested interest in video game music know who Go Shiina is he is actually Shiina Masaru, a composer who has worked on relatively humble games such as Klonoa and Mr. By this, I mean that some details were changed from previous instalments, and while the classic battle system stayed firmly in tact, other aspects of gameplay were altered, and given composers Sakuraba and Tamura gave way to let the ambiguous Go Shiina give a crack at the soundtrack. Given that Team Symphonia was hard at work on the secret anniversary release of Tales of Abyss, a new section of the company worked on this title, creating the first of its kind that really began to stray from its roots. Project MELFES was announced by Namco some time ago, and it eventually evolved into Legendia, another addition to the Tales games for the PlayStation 2. Or maybe he will choose to pay the series a bit more attention since Tales of Legendia hit the shelves. Maybe it is best that way though maybe Sakuraba's Tales of the Abyss soundtrack will simply provide the same contented adequacy. Many consider the music to Tales of Destiny 2 to be another highlight of the series, but frankly, many of the same old-fashioned synth sounds and many Tales standards were left unchallenged and it was only a few tracks, even then, that would inspire a seasoned video game music listener. This is not to say that the soundtracks released since were bad, but rather quite undernourishing when listened to outside of the game given the composer's obvious talent, demonstrated in his compositions for Tri-Ace and, more recently, Monolith Software. Truthfully, the music composed has been uninspiring ever since Tales of Phantasia premiered on the Super Nintendo. Indisputably, Motoi Sakuraba and Shinji Tamura's work functions well when placed in its context it is, conclusively, the soundtrack releases in which the problem has always lied. Undeniably, the games form a popular RPG franchise that is, in fact, beginning to grow in reputation even on a continental basis. Those are three words that sum up my feelings towards the Tales series of games in terms of musical quality. Tales of Legendia Original Soundtrack :: Review by Aevloss
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